
If you were to ask me to compare Cloudpunk to any other video game, it would have to be just the long, purposely drawn out segments from GTA 5 where you have to escort someone across the city, while the characters have semi-important banter. The stuff that builds character, but kind of oversteps the bounds of what we should know, into what we really don’t give a damn about. They made certain deaths in the campaign almost gut-wrenching due to having to replay these scenes again and again. This is what most of Cloudpunk offers in gameplay you’re basically driving around the city, listening to people talk or engaging in the conversation, and occasionally stopping to make morality-based decisions. Cloudpunk - City of Ghosts ending, was a good ending was it a bad ending Could we change some of the outcome before it happened The Corus for now, will n.
CLOUDPUNK BAD ENDING DRIVER
You play the game as Rania, a delivery driver on her first night in the city of Nivalus. She signed on with the company Cloudpunk and essentially drives from point A to point B, picking up and dropping off packages while bantering with her boss, known as Control, and her dog turned AI car companion.

You have to park your car regularly to explore on foot, offering the opportunity to chat with a gigantic cast of NPCs. It’s a world that is finely crafted, and at times, so detailed it became downright annoying, thanks to the never-ending, seemingly pointless chit chat between characters that is about as important to the story as what Rania had for breakfast. What really saved the narrative for me was the bonding between Rania and her dog, Camus, who despite being able to talk and living as an AI within her car, still has some downright dog thoughts that remind you that even if your dog could talk, he’d still be kind of dumb sometimes. The city you explore is a bustling futuristic cityscape that gives you the feeling of driving around in a multilayered cityscape in the vein of The Fifth Element, at least for the first few hours before it occasionally dips into Thanksgiving-eve traffic territory.
CLOUDPUNK BAD ENDING FULL
The art style looks incredible and keeps up with the illusion that Nivalus is a real city full of real people, which is kind of true. Cloudphobia, Cloud Pirates, Cloudpunk, Cloudpunk: City of Ghosts.


There are tons of NPCs that are more than willing to tell you everything about them. Bad Dudes, Bad End Theater, Bad Girl, Bad Girl Confidential: The Pleasure Den. Their dialogue can either enrich the story by giving you important info about the actual narrative, bore you with their current personal events that really have nothing pertinent to do with you or anyone you care about, or occasionally make you laugh your ass off. The problem is, you can’t tell where most of the conversations are going until you’re done, and some of the voice actors sound so bored that it’s a rough road to traverse. You are occasionally presented with moral dilemmas that are very reminiscent of the Telltale style games, but have less of an impact on Rania as they do on the narrative as a whole. These are often black and white style choices, some of which are as obvious as delivering or disposing of a bomb, making it clear to you which falls under good or bad on the spectrum.
